Guilds

The lands of and surrounding Valoren can be divided or categorized in many ways: some cultural, religious, or ideological. In addition to your normal cultures and backgrounds you have attached to your character, you may also join one of these organizations: collectively called Guilds. It is rare for someone to be part of more than one of these Guilds, as many of them are a lifetime commitment, and may be ruled by strict organizations or the gods themselves (though you may join more than one with DM permission).

Rank
Within each of the Guilds you can hold a Rank; ranging from a brand new initiate to a seasoned veteran. These can be achieved by earning Renown within each Guild. When your Renown reaches a high enough level, you will immediately gain any Abilities granted by your Guild, though Gifts must be obtained at a Guild Hall or requested through a parcel service or other means. Often Guilds may provide items as proof of office, or trappings such as robes or armor embellishments that denote the nature of the Guild and your rank of service.

Joining a Guild
Typically a Guild needs to be applied within a Guild Hall or with a senior member of said Guild. Rarely are applicants refused, if their ideals and/or classes match the Guild's. Alternatively, you can create your character within a Guild with the DMs' permission. This is more typical of characters above level 3. Each Guild is tied to a broad alignment, which must match with your character's. If your alignment shifts, you may lose your standing with your guild, and any progress or abilities granted by your membership.

Leaving a Guild
You can leave a Guild voluntarily, though through the means that you do may affect how others treat you (for better or worse). You will be forced to leave a Guild if you violate their Code three times, or violate a Law once. Leaving a Guild removes all of your Guild Abilities, and not returning Gifts may result in retaliation. Magical Gifts will unattune immediately from Code/Law breakers, though those who leave in good terms may be able to retain the Gifts until they are able to be returned.

Lawful Guilds

 * Church of Hun
 * Colleges of Magic
 * Faerish

Neutral Guilds

 * Xīngxeiza
 * Engineering Guilds
 * Forgefathers

Chaotic Guilds

 * Ludus Moderatii
 * Brut Trading Company
 * Whalers
 * Tawazun