Specialist Skills

Specialist skills are types of skills that are more specific than the standard skills you have access to. When selecting a skill at character creation, or if gaining one through a class feature, feat, or other means, you can instead select a Specialist Skill. You may only select to become proficient in a Specialist Skill if you are able to select the parent Skill, unless you are given the specific Specialist Skill directly from a Feat, Background, Class Feature, etc.

You can select a Specialist Skill regardless of whether or not you have selected its parent Skill, though selecting a Specialist Skill does not grant you proficiency of the parent Skill unless you have also selected that Skill.

If you are in a situation in which you can use a Specialist Skill, you are able to double the bonus you would normally receive.


 * For example: if Gren had a proficiency bonus of 3, an Intelligence of 12, and the Specialist Skill 'History (Eldiri Isles)*', he would be able to add a +8 to any check attempting to recall, identify, or converse about the History of the islands.
 * If the conversation was regarding the Adhren Archipelago, however, he would only add his Intelligence bonus of +1. If he was proficient in History, he would add +4.

Specialist Skills are usually marked with an asterisk (ex. Nature (Shonak Mountains)* ) after them. Keep in mind that proficiencies in things like instruments, vehicles, other items that may have multiple types, or a situation where you can choose 'Any' of something are not Specialist Skills unless specifically stated.